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  • Welcome to Kinmunity!

    Kinmunity is the largest online community serving otherkin, fictionkin, therians, vampires, plural systems, and the other-hearted.

    While you are welcome to enjoy the public resources on our site, you'll get much more out of registering! If you register, you can:

    • Get your own profile and 'Kin Card!
    • Create your very own blog!
    • Join in on the conversation; reply to threads and create your own.
    • Chat with your fellow members in our chat rooms; no browser plugins needed!
    • Find 'kin near you with our KinSpots feature!
    • Access "The Dens", our area for members only!
    • Earn bones, our virtual currency, for participating!
    • ... and so much more!

    So why not join us? You'll be glad you did! :Undercover:

  1. Site Operations

    1. 📰​​​​​​​ News & Announcements

      Community news is posted here by the administration. Occasionally, newsfeeds of relevance may also be posted here by KinBot.

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    2. 🗳️​​​​​​​ The Voting Booth

      Be the change you wish to see!  Here, you'll be able to vote in polls started by the administration that could affect the future of the site. This includes things like new features, policy changes, and more!

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    3. 💡 ​​​Suggestion Box

       This is the suggestions forum; if you yelp loud enough, you might just get what you're looking for - don't hesitate to suggest new features or changes!

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    4. ​❓ ​​​​​​​​'Kin Q&A

      In this forum, members (and unregistered guests) can ask questions regarding every facet of the otherkin community. Questions will be answered by our staff, helpers, and elders!

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  2. The Forest

    1. 💬​​​​​​​ Chit Chat

      Basically; this area is like your neighborhood coffee shop. It's where you can shoot the breeze with other members of KM. The reaction system is disabled in this area.

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    2. 🎉​​​​​​​ Fun & Games

      This area is for posting games, roleplaying, and funny threads. Threads may occasionally also be moved here by staff if they get too long and are of a comedic or gaming nature. You will not receive bones or increase your post count by posting here. The reaction system is disabled in this area.

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    3. 🗞️​​​​​​​ Current Events

      This forum is for discussing news and current events. 

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  3. The Dens

    1. 🔒​​​​​​​ Register or Login to view the dens   (2579 visits to this link)

      The Dens are a secured area for registered members of Kinmunity only. Please register an account on Kinmunity and validate your email address to view forums in this category. If you have already registered, please login.

  • Upcoming Events

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  • Donation Goals

    Yearly Upkeep

    It costs us approximately $724.50 (cost info) to keep Kinmunity going each year. The majority of this money is spent out-of-pocket by Kinmunity's administration team.


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  • Top Donors

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      Amber
      162.00 USD
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      Wolf
      130.00 USD
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      not4E
      55.00 USD
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      Shezep
      40.00 USD
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      Jethero
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  • Popular Contributors

  • Posts

    • First test pegged me as true neutral, the longer test says neutral good. Posting the results for the second test since they include more.   Neutral Good Human Ranger (4th Level) Ability Scores: Strength- 12 Dexterity- 12 Constitution- 11 Intelligence- 13 Wisdom- 13 Charisma- 12 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.   Detailed Results:
    • I had (and still have, she sits on a shelf in my bedroom now) a soft toy bunny which my gran made for me when I was a baby. I took her everywhere with me as a kid, we were inseparable.  I also liked playing with marbles... didn't actually play with them like marbles are meant to be played with though. I just liked the pretty colours they came in and how each one looked unique. I gave them names and personalities and they would go on epic adventures together or with my other toys. And one of my favourite group of toys were the Puppy/Kitty/Pony in my Pocket toys. Puppy in my Pocket were my favourite, followed by the ponies and then the kitties. I had a house for them all to live in too. I remember it had a lift up to the roof which had a bone shaped slide for them to go down and there were stables out in the garden for the ponies. xD They make a new versions of in my pocket toys now which look a bit strange and I don't like them half as much. The old versions were much nicer.
    • True Neutral Human Druid (3rd Level) Ability Scores: Strength- 10 Dexterity- 12 Constitution- 10 Intelligence- 14 Wisdom- 13 Charisma- 13 Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
    • Ooh, I've never done the full test before. This was fun! Seems accurate for me, too! High wisdom but mediocre intelligence is a mood. Chaotic Good Human Druid (3rd Level) Ability Scores: Strength- 12 Dexterity- 13 Constitution- 12 Intelligence- 13 Wisdom- 18 Charisma- 11 Alignment: Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
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