KnightFenrirWulfhart
The Dark Thief Of Knowledge
- Bones
- 🦴0.00BN
Take the test here: http://easydamus.com/alignmenttest.html and answer your alignment. If you already know your alignment, then you don't have to take the test.
I'm a Chaotic Neutral (Though I sometimes test into Chaotic Good depending on my mood when I take the test) But Chaotic Neutral is the alignment that fits me the most.
You can also take this test instead: http://easydamus.com/character.html it gives not only your alignment but Race, class, and stats in a D&D setting.
My results this time: (I got Chaotic Good because I'm in a helpful mood)
Chaotic Good Half-Orc Warlock/Bard (2nd/2nd Level)
Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 16
Intelligence- 17
Wisdom- 17
Charisma- 16
Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.
Race:
Half-Orcs are the short-tempered and sullen result of human and orc pairings. They would rather act than ponder and would rather fight than argue. They love simple pleasures, such as feasting, boasting, and wild dancing. They are an asset at the right sort of party, but not at the duchess's grand ball. Half-orcs are as tall as humans but their brutish features betray their lineage. They regard scars as tokens of pride and things of beauty. They rarely reach 75 years of age.
Primary Class:
Warlocks- Warlocks are driven by an insatiable need for knowledge and power, which compels them to enter into a pact with an otherworldly being. Sometimes the relationship between a warlock and their patron is like that of a cleric and a deity, though the beings that serve as patrons to warlocks are not gods. A warlock might lead a cult dedicated to a fey prince, an archdevil, or an utterly alien entity - beings not typically served by clerics. More often, though, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron's behalf.
Secondary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
I'm a Chaotic Neutral (Though I sometimes test into Chaotic Good depending on my mood when I take the test) But Chaotic Neutral is the alignment that fits me the most.
You can also take this test instead: http://easydamus.com/character.html it gives not only your alignment but Race, class, and stats in a D&D setting.
My results this time: (I got Chaotic Good because I'm in a helpful mood)
Chaotic Good Half-Orc Warlock/Bard (2nd/2nd Level)
Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 16
Intelligence- 17
Wisdom- 17
Charisma- 16
Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.
Race:
Half-Orcs are the short-tempered and sullen result of human and orc pairings. They would rather act than ponder and would rather fight than argue. They love simple pleasures, such as feasting, boasting, and wild dancing. They are an asset at the right sort of party, but not at the duchess's grand ball. Half-orcs are as tall as humans but their brutish features betray their lineage. They regard scars as tokens of pride and things of beauty. They rarely reach 75 years of age.
Primary Class:
Warlocks- Warlocks are driven by an insatiable need for knowledge and power, which compels them to enter into a pact with an otherworldly being. Sometimes the relationship between a warlock and their patron is like that of a cleric and a deity, though the beings that serve as patrons to warlocks are not gods. A warlock might lead a cult dedicated to a fey prince, an archdevil, or an utterly alien entity - beings not typically served by clerics. More often, though, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron's behalf.
Secondary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
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