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What Is Your Alignment?  

30 members have voted

  1. 1. What Is Your Alignment?

    • Chaotic Good
      10
    • Chaotic Neutral
      7
    • Chaotic Evil
      1
    • Neutral Good
      4
    • Neutral
      4
    • Neutral Evil
      1
    • Lawful Good
      1
    • Lawful Neutral
      1
    • Lawful Evil
      1


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Posted (edited)

Take the test here: http://easydamus.com/alignmenttest.html and answer your alignment. If you already know your alignment, then you don't have to take the test.

I'm a Chaotic Neutral (Though I sometimes test into Chaotic Good depending on my mood when I take the test) But Chaotic Neutral is the alignment that fits me the most.

You can also take this test instead: http://easydamus.com/character.html it gives not only your alignment but Race, class, and stats in a D&D setting.

My results this time: (I got Chaotic Good because I'm in a helpful mood)

Chaotic Good Half-Orc Warlock/Bard (2nd/2nd Level)


Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 16
Intelligence- 17
Wisdom- 17
Charisma- 16

Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

Race:
Half-Orcs are the short-tempered and sullen result of human and orc pairings. They would rather act than ponder and would rather fight than argue. They love simple pleasures, such as feasting, boasting, and wild dancing. They are an asset at the right sort of party, but not at the duchess's grand ball. Half-orcs are as tall as humans but their brutish features betray their lineage. They regard scars as tokens of pride and things of beauty. They rarely reach 75 years of age.

Primary Class:
Warlocks- Warlocks are driven by an insatiable need for knowledge and power, which compels them to enter into a pact with an otherworldly being. Sometimes the relationship between a warlock and their patron is like that of a cleric and a deity, though the beings that serve as patrons to warlocks are not gods. A warlock might lead a cult dedicated to a fey prince, an archdevil, or an utterly alien entity - beings not typically served by clerics. More often, though, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron's behalf.

Secondary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

 

Edited by KnightFenrirWulfhart
Added My Alignment and the second test and my results.

//Fenrir//

             The Knight Of The Shining Emperor-King
             The Dark Thief Of Knowledge ~ The Bound Beast Of Predation ~ The Paradox Loremaster ~ The Digital God Of The Black Waters

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Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.


 

...revolution?


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@InkyDaily Well, Chaotic Goods are known for being revolutionaries, and inspirations for change! So basically 😛 


//Fenrir//

             The Knight Of The Shining Emperor-King
             The Dark Thief Of Knowledge ~ The Bound Beast Of Predation ~ The Paradox Loremaster ~ The Digital God Of The Black Waters

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Nice to see lots of chaotic good buddies here ^.^


✧・゚: *✧・゚:* "𝓞𝓱 𝔂𝓸𝓾 𝓴𝓲𝓷𝓭𝓻𝓮𝓭 𝓼𝓹𝓲𝓻𝓲𝓽, 𝓵𝓸𝓸𝓴 𝓲𝓷𝓽𝓸 𝓶𝔂 𝓮𝔂𝓮𝓼..." *:・゚✧*:・゚✧

 

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Having taken this test several times over, I find it entertaining much of nothing ever varies with myself; I am consistent to a fault and am as much a symbol of balance and order in fantasy as I am in reality. The only deviation I have ever seen is if it divides me between cleric and druid, which is a rare occurrence but to be expected if one has interacted with me at all. However, as of this test here are my results.

Quote

 

Lawful Neutral Human Druid (6th Level)

Ability Scores:

Strength - 17

Dexterity - 17

Constitution - 17

Intelligence - 18

Wisdom - 18

Charisma - 15

Alignment:

Lawful Neutral - A lawful neutral acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

 

I would include the previous ones but they are no more. Alas, I do always find it entertaining that my base ability scores are always rendered so obscenely high, which I understand for the point of heroic value, but they are certainly a bit skewed as consequence. Entertaining question as always, regardless.


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I tend to waver a lot in my alignment so this isn't 100% accurate, though chaotic good / neutral seems to fit me best most of the time. Decided to take the test anyhow because I found it interesting, so:

"Ability Scores:
Strength- 10
Dexterity- 12
Constitution- 14
Intelligence- 15
Wisdom- 15
Charisma- 13


Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells."


"Not all treasure is silver and gold, mate."

~ host Daniel {} origin Dee {} caretaker Nate {} 8D / 8B ~

pfp : "hontor" on dA

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I'm between neutral good and true neutral. I put true neutral for this because it feels a bit more honest than neutral good. I primarily look out for my own well being, and if my personal goals overlap with the goals of the greater good than that is even better. The quiz thingie said that I was a neutral good human druid, which given the options available I guess that is what fits me best.

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True Neutral Human Ranger (5th Level)     (Neutral Good tied in the actual scoring, so I'm gonna go with that instead of True Neutral.)

Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 13
Intelligence- 18
Wisdom- 18
Charisma- 15


Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Red Tailed Hawk Therian / Polymorph / Spirit Being / Anthro Hawk / Deitykin

I'm a Heru. No, not that one. 

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It's interesting to see the spread of alignments here. I honestly thought there'd be more lawful in our midst. I see you there @Red-in-Tooth 😉 And the cleric/druid thing actually makes sense to me from what I've seen from you.

What I am surprised about, that in all honesty I should be, is how most of y'all are Druids. I really should have seen that coming, but somehow I didn't. I now have a hypothesis that most Therians would most likely come out as Druids. We're as Otherkin of different variants would come out as different classes.

Also, the prevalence of True Neutral is something I didn't expect. Then again that's probably because I'm a bit sceptical about that alignment in general, but I can see why y'all keep getting it. (It's not a bad thing I promise)

I love using game mechanics and rpg identity mechanics to learn about a person's identity and personality. Hence why I made this thread, it gives me a little window into a part of your personality and I genuinely enjoy learning about it.

😄


//Fenrir//

             The Knight Of The Shining Emperor-King
             The Dark Thief Of Knowledge ~ The Bound Beast Of Predation ~ The Paradox Loremaster ~ The Digital God Of The Black Waters

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Posted (edited)

Lawful Neutral Human Druid/Wizard (3rd/2nd Level)

Ability Scores:
Strength- 9
Dexterity- 10
Constitution- 8
Intelligence- 14
Wisdom- 13
Charisma- 10

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Edited by CrowLove

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Given that I follow a code of conduct, a personal ethos, a covenant of sorts with myself, Lawful Neutral is by far the alignment I represent and live I by. I adhere to strict ritual and condition for myself, very uncompromising and at times challenging, @KnightFenrirWulfhart. As far as classes go, while druid and cleric are the go-to elements according to the test, it is the "spirit shaman" and "shaman" classes that are closest to my own. Perhaps because they combine elements of both and whatever shapechanging I would engage in is minimal to none outside a singular form. I tend more toward conjuration, divination, enchantment, or similar effects that do not create flashy or dramatic result usually at that.


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Guest Metakka
Posted (edited)

Putting under spoiler because long. Took the long one a few times and scored this consistently

 

You Are A: Chaotic neutral Human Druid/Ranger (1st/1st Level)



Ability Scores:
Strength- 9
Dexterity- 14
Constitution- 13
Intelligence- 11
Wisdom- 12
Charisma- 11


Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

That's generally accurate, I suppose.

Edited by Metakka

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I got Lawful Good Human Druid 5th Level

Ability Scores:
Strength- 14
Dexterity- 12
Constitution- 13
Intelligence- 15
Wisdom- 16
Charisma- 13
 
When I did the test a few days ago I got "True Neutral", though. So I don't really give much about the results... I wonder what answers one must give to get a non-human classification.

Western Guardian Dragon

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Ooh, I've never done the full test before. This was fun! Seems accurate for me, too! High wisdom but mediocre intelligence is a mood.

Chaotic Good Human Druid (3rd Level)

Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 12
Intelligence- 13
Wisdom- 18
Charisma- 11


Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


~: Eurasian wolf :|: nature spirit :|: nimravid :~

System of Rook and Akarthyx (median, co-hosts) and our natural tulpa/fictive Aeolus.

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True Neutral Human Druid (3rd Level)

Ability Scores:
Strength- 10
Dexterity- 12
Constitution- 10
Intelligence- 14
Wisdom- 13
Charisma- 13


Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


- panthera onca -

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First test pegged me as true neutral, the longer test says neutral good. Posting the results for the second test since they include more.

 

Neutral Good Human Ranger (4th Level)


Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 11
Intelligence- 13
Wisdom- 13
Charisma- 12

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
 

Detailed Results:


Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXX (4)

Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXX (4)

Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXXX (11)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXX (4)

Class:
Barbarian - XXXXXXXX (8)
Bard ------ XXXXXXXX (8)
Cleric ---- XXXXXXXXXXXX (12)
Druid ----- XXXXXXXXXXXXXXXX (16)
Fighter --- XXXXXXXX (8)
Monk ------ XXXXXXXXXXXX (12)
Paladin --- XXXXXXXXXX (10)
Ranger ---- XXXXXXXXXXXXXXXXXX (18)
Rogue ----- XXXXXXXX (8)
Sorcerer -- XXXXXXXXXX (10)
Warlock --- XXXXXXXXXXXX (12)
Wizard ---- XXXXXXXXXX (10)


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Hm *takes the first test* the constant '?' punctuation of the choices are so odd in placement on the first test, but I suppose that's besides the point. 

The first one does't surprise me: Chaotic Neutral. That is my true inner nature. Ironically it is the topic of my Soulscape- what I am trying to piece together/my zhuard life and a larger part of the picture of what was happening in that dimension. A lot of "good isn't really good/bad isn't really bad" and such. 

But enough about that.

--

"A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society."

 

 

 


Timber wolf therian-- changeling-- horse hearted
~Being kin is a journey of finding yourself, loosing yourself, searching and doing it all over again.~

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